I get the message...
KILL THE CAPITALIST PIGS!!!
Right, comrade?
I get the message...
KILL THE CAPITALIST PIGS!!!
Right, comrade?
Unfinished, far as I'm concerned
With the hype and production values as high as they are, I don't understand why you cut the game off so suddenly like you did--especially if this is the last installment. Nothing has been resolved. Nothing has really been explained. The game stopped just as the basic plot was being filled in.
What was Dr. Raymond Burr working on?
What happened to Mary Ann?
How does the Wabberjack (or whatever) from AID2 fit into this? If it's such a big part of the story, why was I just killed by a homo-gangster at the end?
(was the tape given by Rulio REALLY the last tape?)
Without nit-picking over the details (like the 1-D stereotype that is White "Whatever" Rabbit and how the Brain medal isn't working yet), I can say this game has fallen well-below expectations, and any 10s you receive are based off the visual and sound quality alone.
...
BTW, that song performance was amazing. Please give my regards to Hania. Where you guys crapped-out half-way, she really put in all she's worth--and she's the gold standard.
1. What was Dr. Raymond Burr working on - If you read about Oystercloud in 2, and then listened to the tapes in 3, it should be kind of obvious.
2. That isn't the Jabberwocky. Again, listen to the tapes.
3. Because that is the life style that criminal rabbits lead.
I don't think we crapped out half-way at all.
Insincere
First of all, I can tell your "Artist's Statement" on the title page was just a mish-mash of cliched eccentric-artist bs. Morons fell for it, but it's easy to tell what you did. I just don't know WHY you did it. The game itself was no fun at all and I came away in a foul mood because of it.
So, 0 for you.
Awesome
Dude, your games kick-ass. Some of the best escape games around. Glad to finally play another. Difficult, logical, and well-rendered. Your music is also excellent--is it original?
Since it's C 2009, you must have been sitting on this for a while (by that I mean keeping it to yourself on your site). We know it takes time to make these, so why don't you just advertise when you come out with new ones on Newgrounds? That way you won't have to wait until you get less traffic towards the game before posting it here, because everyone on Newgrounds will go immediately to your site.
Wow. A little derivative, but excelent quality!
First, the not-so-good:
Players can immediately see where you're drawing your inspiration from, but it comes off as more of a ripoff than inspiration in certain respects. Half-Life was clearly a pivotal environment reference because so many of the rooms are filled with green slime and/or hanging electrical cables. It's become a bit of a cliche that I think should be used very conservatively. The robot, Vux, looks almost exactly like one of those human containers from Half-Life 2, but it looks cool and doesn't jump out as a ripoff. I groaned out loud when the character noted there was a "fire temple" under the lab. I STRONGLY recommend finding a new way to describe the scene to avoid blatantly referencing the most self-replicating franchise of all time (besides Mario). The character design for the lead is fresh (as far as I know), but the female character, Aya, needs to be redesigned. There is nothing original about her appearance, which is just a generic sci-fi manga female.
I've only brought these things up because I know you guys are above following redundant trends, based on the amazing, purely original content that the rest of the demo embodies:
The art is incredible. The level of detail in the environment is worthy of notation by talent scouts in the 2D-gaming industry. The ominous mood is well established, complimented in no small part by good sound and lighting direction. The backgrounds are beautiful. The interface is clever, with the flame-thrower at the left-hand side of the screen with a meter that fills as fuel is exhausted. The dialog windows are a nice touch--not groundbreaking, but adding to the game's personality. There isn't much to say about the story yet, as the demo starts in media res. I implore you all to avoid drawing too heavily on Doom, Half-Life, FF, or Zelda as you fill in the details.
And that's all I have to say about it.
Meh.
It really wasn't very scary, but the main reason I'm marking you down is for those ridiculous ads that kept interrupting me. Ruined the immersion.
Oops
I was wrong. The guy didn't try to burn his family alive, that was some other guy. Instead I'm giving you a 0 just because the game wasn't any fun and I feel like I wasted my time playing it (same as all my other 0's for games). I only hope that this comment can save the time of other bored, hapless internet users.
(Oh, and if no one had died, I'd send a letter to the Pope to petition for Joe Stack's sainthood)
Nothing special
It's good at keeping your audience hooked, for some reason, but is crack. You took a simple concept, made it addictive, but didn't really do anything exceptional. It was okay, but try something bolder next time.
BTW: How do you kill the Communists?
Good
Not the best, but I want to encourage games like this. Good job.
Wow, that was weird.
That singing sure gets annoying fast. For a game where you have to explore the environment for a while, it'd sure be nice if I didn't have to do it listening to that the whole time. Can't you just play the soundtrack a couple of times and fade-out?
I really like the puzzles and the design. Keep it up.
Hey! I got the secret medal w/o help! Monkey-claps for me! (esoteric inside-joke)
Male
Joined on 1/4/08